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1. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: KA24DERT wrote: Dust will have an easier time finding an audience on PC. Audience=a bunch of goat molesters? That's basically the current Dust playerbase anyway.
- by Zeylon Rho - at 2015.02.20 15:38:00
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2. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP's battle servers. CCP has a shot at "g...
- by Zeylon Rho - at 2015.02.16 08:05:00
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3. Dust development for ps4 - in Feedback/Requests [original thread]
Honestly, I think the best chance for this is if they were already working on porting to the PS4 before everything went dark. Talking about when/if it might release on the PS4 was a thing before the PS4 was out. Ideally they would've already been ...
- by Zeylon Rho - at 2015.02.10 09:51:00
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4. [Suggestion] Pilot Suits - A useful suit for Pilots - in Feedback/Requests [original thread]
The most important thing about the "pilot" suit to me is that you have to account for the tier of the suit. What seems like a very long time ago, I made a post about changing the way bonuses are applied relative to suits. The key problem is tha...
- by Zeylon Rho - at 2015.01.31 22:28:00
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5. Someone has to say it.... - in Feedback/Requests [original thread]
Haerr wrote: Regarding the Amarr scout, I saw a thread on hp vs movement speed and sprint speed which made me thinking that the hp difference between Scout suits does not exactly line up with the penalty (or increase) on movement speed. Perha...
- by Zeylon Rho - at 2015.01.31 22:17:00
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6. New mood- night - in Feedback/Requests [original thread]
Wasn't one of those old dev blogs/things about how we'd have severe-weather condition planets that we'd need special weather dropsuits for? Like, on a lava planet your guns would overheat faster, or an ice planet would have a blizzard screwing wit...
- by Zeylon Rho - at 2015.01.31 04:01:00
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7. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
Reminds me of when I spec'd into Caldari Commandos thinking that the Caldari-tech Swarm launcher would be one of their bonused weapons. Good times. They've clearly tried to err on the side of caution with Commandos from the start. It's just left ...
- by Zeylon Rho - at 2015.01.31 02:57:00
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8. Someone has to say it.... - in Feedback/Requests [original thread]
TheD1CK wrote: w - Am Scout = ehhmmm, I like the suit, but has nothing the Gal can't do better (18db scans is not low enough) The relative mediocrity of the Amarr Scout bothers me more. I kept hoping they'd adjust the move speed on all t...
- by Zeylon Rho - at 2015.01.31 02:53:00
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9. TacAR>ScR - in Feedback/Requests [original thread]
I was afraid that this would be the end result of the TAC buff. Haven't gotten to try out the assault scram post buff either. Oh wells.
- by Zeylon Rho - at 2014.12.18 04:37:00
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10. Minmatar Facilities - in Feedback/Requests [original thread]
Pseudogenesis wrote: Kayla Michael wrote: Pseudogenesis wrote: It would be awesome yeah, Minmatar aesthetic design is rad. I wish I had minmatar merc quarters :( Have you thought about making a Minmatar mercenary? I'm a 1-account kin...
- by Zeylon Rho - at 2014.12.18 04:35:00
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11. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Might make sense to swap the Commando and Scout BW. For Sentinels in particular, maybe give them a fixed 4 BW that doesn't rise with tier. That'd allow at most one placement to carry over for them (single droplink, single hive). Though I can rela...
- by Zeylon Rho - at 2014.11.19 17:10:00
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12. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: What was not made clear in the original post is that this change is intended to deal with multiple issues : 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Sc...
- by Zeylon Rho - at 2014.11.19 15:00:00
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13. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
This is an interesting idea. I think Prox mines need to have a boost to damage commiserate with the inability to spam. This is ultimately a good thing, since it was always silly to need to pack three different tiers of prox mines to realistically ...
- by Zeylon Rho - at 2014.11.19 05:56:00
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14. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Teeee Bone wrote: Zeylon Rho wrote: Teeee Bone wrote: Hallelujah!!!!!! Scrambler Pistols are fixed!!!!!!!!!!!! Just in time to buy some more BPO's!!! They finally got fixed? Wow. I mean, I'm not sure if it's enough to justify reinstall...
- by Zeylon Rho - at 2014.09.14 15:51:00
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15. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Teeee Bone wrote: Hallelujah!!!!!! Scrambler Pistols are fixed!!!!!!!!!!!! Just in time to buy some more BPO's!!! They finally got fixed? Wow. I mean, I'm not sure if it's enough to justify reinstalling Dust on my PS3 that got back from repa...
- by Zeylon Rho - at 2014.09.14 14:59:00
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16. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Atiim wrote: Fizzer XCIV wrote: SponkSponkSponk wrote: Garbage People stuff. The Minmatar aren't the only ones to use explosive weapons. The Amarr and Caldari both make use of explosives as well. The Gallente do as...
- by Zeylon Rho - at 2014.08.16 08:11:00
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17. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I liked nixing the sidearm slot on A-Logis as a balance point, because it always struck me as a bit silly and odd to balance around. The "plus" of the sidearm business was creating a unique/interesting suit difference. The proposed slot layouts b...
- by Zeylon Rho - at 2014.07.16 23:49:00
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18. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I'll admit that I'd be impressed to see old issues like this corrected.
- by Zeylon Rho - at 2014.07.09 18:46:00
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19. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
I like a lot of the changes, but the TAC-AR buffs are a bit too much, what with better fire rate, range, and single-shot damage at the same time. Improving all three at the same time to that degree is a bit much. The trade-off for higher damage w...
- by Zeylon Rho - at 2014.06.10 22:34:00
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20. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
I see the STD Scrambler Rifle has had its PG adjusted, and the MLT version boosts it up from there. Good stuff. Those are some interesting damage boosts to the TAC AR in there. I'm not sure about faster fire rate, increasing the damage, AND incre...
- by Zeylon Rho - at 2014.06.10 22:27:00
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